| Raid Rules: Karazhan, Gruuls Lair, SSC |
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Invites start at 6:30pm (GMT) and the raids begin at 7:00pm
If you have been accepted into the raid we expect you to be outside the instance before 6:45pm so that you can obtain all conjured items without delaying the raid start time. If you cannot stay til the end of the raid or know you're going to be late, you need to make a note of it when you sign up for the raid. If something happens and you need to leave then the raid leader needs to know preferably 10 minutes in advance to allow for a replacement, If you have to leave immedietly please let us know, if you just log out without telling anyone you will receieve a warning. 2 warnings and you will recieve a raid ban. We expect you to bring sufficient Mana/Health pots along with Elixirs/Flasks/Buff Food/Oils. We accept people need to AFK occasionaly but these need to be kept to a minimum and if you will be longer than a couple of minutes you need to whisper the Raid Leader to let them know. Raid leaders will arrange short breaks throughout the raid. Loot is limited to 1 epic per run. Ofc if a second item drops that you need and no one else needs you will get it. In most cases raid invites work on a first come first served basis. Teamspeak is required to raid with us we don't mind if you don't have a mic as long as you can hear the raid leaders instructions. The Raid Leaders decision is final. The character you take on the raid will get the DKP (DKP is not used in Karazhan) and not the account. Please make sure you have the latest versions of the required Addon Pack |
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Raid Rules for MC, Ony and BWL
The Raid Leaders decision is final. The character you take on the raid will get the DKP(Dragon Kill Points) and not the account. 30 mins before the raid is due to start invites will begin. Please make every effort to be at the entrance of the instance 15 minutes before the raid begins as this allows for time to get potions made and mages to supply you with conjured water and bread. Make sure you have a plentiful supply of Mana and Health Potions. Make sure you bring sufficient Fire Protection Potions and equipment with +Fire Resistance to all raids. Recommended quantities of Fire Pots are: 5 for Onyxia / Molten Core 15 for Blackwing Lair Please have these made before entering the instance. Away From Keyboard In Raids: If you need to go afk for longer than a couple of minutes /whisper the current raid leader. If you go afk without informing the leader you will be given a warning, two warnings and you will get a ban. If you need to leave please try to give 10 minutes notice so there is time to find a replacement. Blackwing Lair: You can not go afk if we are on the suppression rooms, everybody will be given the chance of a small break before major encounters. No spamming in the raid chat channel. Please make sure you have the latest version of CT:Raid Assist or you will not be allowed to raid. For repeated rule offences there will be 1 week raid ban. Raid DKP Values. On time 1 dkp Staying until finish 1 dkp --Molten Core-- Lucifron: 2 dkp Magmadar: 2 dkp Gehennas: 2 dkp Garr: 2 dkp Geddon: 2 dkp Shazzrah: 2 dkp Sulfuron: 2 dkp Golemagg: 2 dkp Majordomo: 2 dkp Raggy: 5 dkp (1st kill 10 dkp) Full run: 25 dkp --BWL-- RazorGore: 5 dkp Vaelastrasz the Corrupt: 5 dkp Broodlord: 5 dkp Firemaw: 5 dkp Ebonroc: 5 dkp Flamegore 5 dkp Chromaggus 5 dkp --Onyxia's Lair-- Onyxia : 5 dkp These rules are there to aid the raid to get thru MC/Onyxia/AQ/BWL quicker and smoother we don’t want you all spending more time in these instances than is necessary. Please be considerate of all the other people on the raid. New ZG loot rules AS discussed on the guild forum the loot rules for ZG are being changed from now on. There will still be the same limit per raid. i.e. 1 Primal 1 Blue 1 Epic (this includes heart) per raid unless it would rot. Current classes for Heart of Hakkar = Mages/Locks/Pallys/Priests/Druids The major change is that Zandalar reputation will affect who rolls for items. For each item that drops the rep of the rollers will be checked. If one person is revered and the other honored then revered will win. If both are revered then rolls will both count and highest wins. Whilst some may see this as unfair its not as bad as it sounds. Each full run of ZG = approx 2.5k rep. Neutral to Friendly = 2 raids Friendly to Honored = 3 raids Honored to Revered = 6 raids Revered to Exalted = 10 raids This means that people stay at revered for a long time which allows others to catch up. Now for the tricky bit. The hardest bit of all of this is finding out who has what rep. This will be done using the members pages on our wesite. Click here The instructions for what to do are at the bottom of the page. If there is no profile for your char then it will be assumed you have Neutral rep. i.e. you will only get to roll on things that others dont want (happens more than youd think) Once your profile is up then updating is one click of a button. |